![]() ![]() In terms of gameplay, Heroes of Might and Magic 5 goes back to the roots, as if the fourth game in the series never happened. But while having a wealth of new lore to draw from, the game's story, played out in six lengthy chapters over the course of the single-player campaign, is the classic fantasy clich?: a great evil emerges to (surprise!) destroy all creation, and salvation lies in the hands of some very unlikely heroes, a mere medieval soap opera in six acts, with a handful of forgettable characters and some really bad acting. With the change of publisher and developer, a completely new history for the Might and Magic universe has been developed. Was Nival the right choice for developing Heroes of Might and Magic 5? The answer is yes and no. Even though full of bugs, poorly optimized and highly unbalanced, I was charmed. A year passed since the announcement, a year filled with very little news of the development process and a few screenshots that only managed to fuel the general skepticism, and then the open beta started. How wrong I was! However, the news of Ubisoft's meddling with the license was received with a large dose of skepticism, even though Nival Interactive, the Russian developer behind Etherlords was in charge of the actual development. I thought the fourth installment spelled the end of the endearing series, especially with the demise of New World Computing and 3DO shortly after. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |